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Skree's 3.1 spec / glyphs

Started by Skree, Tue, 2009-04-14 : 20:47

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Skree

My turn


Main spec
http://talent.mmo-champion.com/?warlock=000000000000000000000000000003320030113520253003220000005203205210131051000000000&glyph=021417000000&version=9767

Glyph of Conflagarate
Glyph of immolate
Glyph of Life Tap (Glyph of Incinerate until i can get Glyph of Life Tap)

40/31 takes advantage of decimate and cheap soul fire executes under 35% top dps build in simcraft



Possible dual spec
http://talent.mmo-champion.com/?warlock=235002200102351005350033115100000000000000000000000000055001205000000000000000000

deep affliction spec, I dont like how aff has turned into a head roll, but its dps is comparable to 40/31 and good mana uptime

Glyph of Haunt
Glyph of Life Tap
Glyph of Curse of Agony

second dual spec possibility
http://talent.mmo-champion.com/?warlock=000000000000000000000000000000320330113520252013523135155000005000000000000000000#

uses Demonic pact to boost raid dps at the expense of personal dps

quote from elitist jerks

QuoteCurrently Totem of Wrath provides 280 Spellpower to all raid members with in range. Warlocks now have the ability to surpass the spellpower gain and or be a replacement for lack of a totem. The basic Idea, is if you don't have an ele shaman a Demonic Pact is a massive dps increase over anything else. That being said if you do have an ele shaman, bringing in a DP warlock once said warlock gets to a certain spellpower can be better than ToW.

Here's What Was brought up in the demonic pact thread.

Assuming the average raid brings say 8 dps casters, if each one scales 1 dps per spelldmage than we would need to generate an addition 62.5 average spelldamage (note average not actual do to the fact that up time is not 100%) to increase the over all raid dps to the point at which we lost dps.

The average+dmg scale factor from sim craft for all casters (excluding enh shaman) is 1.45 which would yield an average of 43.1 spelldamage to increase raid dps to compensate for loosing our personal dps. In other words On top of this chart


UP Time  Spell Power
90%  3111
85%  3295
80%  3500
75%  3734
65%  4320
50%  5600

We would need to add an additional 431 spellpower to each number. This would give you:

UP Time  Spell Power
90%  3542
85%  3726
80%  3931
75%  4165
65%  4751
50%  6031

One thing this assumes is your shaman will keep ToW down to keep uptime of any +spelldmg buff up 100% as well as the aoe 3% crit buff instead of the 3% from rogues/retpallies. If your shaman Replaces his ToW with a Searing totem and assuming the shaman gains 400 dps from a searing totem instead then there is a mere 100 dps difference that we may need to overcome (this is at current naxx gear levels and may change later) but as such we only need 8.6 spelldamage per person and there by must achieve a mere 86 spelldamage to over come the deficit.

which yields this table:

UP Time  Spell Power
90%  3197
85%  3381
80%  3586
75%  3820
65%  4406
50%  5686

Glyph of Life Tap
Glyph of Felguard
Glyph of Immolate


also may go with a pvp spec for my dual spec

http://talent.mmo-champion.com/?warlock=215002023122351105250230114120320030113020000000000000000000000000000000000000000&glyph=241303040605&version=9757

because I like PvP even though fear got the shit nerfed out of it

Vitandus

Looking over the stats from the Naxx 25 run: http://wowwebstats.com/lgdo1qivdasng?s=bossdown&c=wrl

Your damage is solid. The only thing not boosting your DPS is spamming Seed of Corruption on the Gluth Zombie Chow.