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Power Auras

Started by Daemus, Fri, 2009-07-24 : 12:46

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Daemus

Takes a bit to get setup - but I enjoy it.  Here is a setup of what mine looks like..I'll use another persons screenshot, but mine is basically the same on my priest:

(Showing all aura's active - each aura is displayed on when a condition is met - proc, active, not active, etc..)


A quick explanation of what each one does:

Inner Fire - the purple ornate circle above my head (let's me know I need to rebuff Inner Fire on myself)
Borrowed Time - pinkish purple "teeth" above my head with a timer (For Disc spec)
Serendipity - blue on either side with a timer
Prayer of Mending - yellow/greenish dot above my head (Let's me know PoM is not bouncing around out there)
Surge of Light - yellow on either side of me with a timer (Let's me know I can do an instant Flash Heal or Smite)
Holy Concentration  - white on either side of me with a timer (Let's me know I'm in extra regen mode)

You can do quite a bit with this mod - I'll post another excellent idea as to not make this post too long.

Daemus

I never though of using Power Aura's to show buffs from bosses such as Hodir until I came across another thread.  Figured I would share it for all:

I made up a set of them for the Hodir encounter to easily tell if I have a buff or not. With all the spells and snow flying around, it can be hard to see those camp fires. No longer will you have to guess if you can move far enough from the camp fire to the Starlight beam, but still keep your Toasty Fire buff.



With the addon installed you can copy/paste the following exports into Power Aura's for a simple setup for this encounter:

Toasty fire -

gcd:bofalse; soundfile:stQUESTADDED; owntex:bofalse; b:nu0.18823529411765; anim1:nu4; duration:nu0; g:nu0.14509803921569; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Inv_Misc_SummerFest_BrazierOrange; size:nu0.51999998092651; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; timer:bofalse; mine:bofalse; optunitn:bofalse; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; textaura:bofalse; customname:st; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu13; buffname:stToasty Fire; anim2:nu0; opt1:nu0; r:nu1; randomcolor:bofalse; y:nu86; alpha:nu1; aurastext:st; x:nu0; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu5; isinraid:botrue; finish:nu1

Storm Power
gcd:bofalse; soundfile:stQUESTCOMPLETED; owntex:bofalse; b:nu1; anim1:nu4; duration:nu0; g:nu0.22745098039216; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Spell_Shaman_StaticShock; size:nu0.49999997019768; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; timer:bofalse; mine:bofalse; optunitn:bofalse; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; textaura:bofalse; customname:st; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu3; buffname:stStorm Power; anim2:nu0; opt1:nu0; r:nu0.49803921568627; randomcolor:bofalse; y:nu74; alpha:nu1; aurastext:st; x:nu0; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu6; isinraid:botrue; finish:nu1

Starlight - (though your really shouldn't need this one to see the big column of light)

gcd:bofalse; soundfile:stUndeadExploration; owntex:bofalse; b:nu0.65098039215686; anim1:nu4; duration:nu0; g:nu0.9921568627451; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Spell_Holy_ElunesGrace; size:nu0.75999999046326; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; timer:bofalse; mine:bofalse; optunitn:bofalse; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; textaura:bofalse; customname:st; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu22; buffname:stStarlight; anim2:nu0; opt1:nu0; r:nu1; randomcolor:bofalse; y:nu74; alpha:nu0.30000001192093; aurastext:st; x:nu0; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu4; isinraid:botrue; finish:nu1



Daemus

Power Aura for the Snaplasher on the Freya encounter:

Displays a big "DANGER" on the screen when the Snaplasher gets over 40 stacks.



And the code if you want to copy/paste into power aura's to set it up the same way:

gcd:bofalse; soundfile:stAuctionWindowClose; owntex:bofalse; b:nu0.054901960784314; anim1:nu1; duration:nu0; g:nu0; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1.2000000476837; finish:nu1; icon:stInterface\Icons\Spell_Nature_StoneClawTotem; size:nu1; torsion:nu1; multiids:st; stacksOperator:st>; realaura:nu1; sound:nu13; mine:bofalse; optunitn:bofalse; symetrie:nu0; begin:nu0; off:bofalse; texmode:nu2; x:nu0; customname:st; timerduration:nu0; target:botrue; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu0; y:nu-15; randomcolor:bofalse; unitn:stOnly for raid/group.; bufftype:nu1; r:nu1; aurastextfont:nu1; party:bofalse; opt1:nu0; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu43; anim2:nu0; buffname:stHardened Bark; customtex:bofalse; stacks:nu40; threshold:nu50; exact:bofalse; alpha:nu0.75000005960464; aurastext:st; textaura:bofalse; isdebuff:bofalse; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; timer:bofalse; isinraid:bofalse; stance:nu10

Vitandus


Goull

Sounds very interesting!  Although I always start to worry when I have too many add-ons flying around at once.  How difficult is it to set up new auras without looking up codes?

I've just started using TellMeWhen to show certain buffs.  It's not as fancy looking and just allows you to set up an area to show the usual icon a bit larger.

Daemus

Actually, setting up a new one isn't too hard.  If you install the addon, you can just click "new" then you can select the graphic or text you want, and specify when it should trigger, only for a specific stack, etc..

Then the rest of it are just mainly GUI options (show timer, size of the graphic, text, x and y position).  I know it looks overwhelming when you look at the export code, but setting an aura up from scratch isn't all that bad.