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Horde Defense League :: The Angriest Guild on Zul'jin
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Class Codex
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Tank
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Tanking "changes" in Cataclysm
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Topic: Tanking "changes" in Cataclysm (Read 285 times)
Vitandus
[HDL]
Posts: 3640
Guild Leader
Main:
Vitandus
Secondary:
Bloodcarver
Tertiary:
Nemhain
Tanking "changes" in Cataclysm
«
on:
July 10, 2010, 07:11:41 pm »
Our intent is that DKs take more damage to compensate for all of the self-healing. As Regill points out, Blood Craze is accessible now and we want Enraged Regen to be more attractive
On Last Stand:
I said that we'd like to remove the glyph and just make the talent all there is. Not sure if we would use the glyphed or unglyphed cooldown yet though.
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James
Zem
[HDL]
Posts: 98
Re: Tanking "changes" in Cataclysm
«
Reply #1 on:
July 12, 2010, 01:00:02 am »
Correct me if I'm wrong, but doesn't the healing only benefit blood-tank DK's? I'm too tired to go dig through talent trees. I remember most tank specs only taking the first 2 tiers of the blood tree, which doesn't have any hp regen.
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Vitandus
[HDL]
Posts: 3640
Guild Leader
Main:
Vitandus
Secondary:
Bloodcarver
Tertiary:
Nemhain
Re: Tanking "changes" in Cataclysm
«
Reply #2 on:
July 12, 2010, 02:38:18 am »
In Cataclysm, Blood will be the only tanking tree.
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Horde Defense League :: The Angriest Guild on Zul'jin
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Class Codex
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Tank
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Tanking "changes" in Cataclysm
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