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Lots of talent changes (31 point) revealed

Started by Vitandus, Tue, 2010-07-13 : 23:24

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Vitandus

Ripped from mmo-champion.com:



Death Knight (Forums / 3.3.5 Talent Calculator)

DK - Blood

A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught. DK - Frost

An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes. DK - Unholy

A master of death and decay, spreading infection and controlling undead minions to do his/her bidding. Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)

Druid - Restoration

Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent. Druid - Feral

Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies. Druid - Balance

Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance. Hunter (Forums / 3.3.5 Talent Calculator)

Hunter - Marksmanship

A master archer or sharpshooter who excels in bringing down enemies from afar. Hunter - Survival

A rugged tracker who favors using animal venom, explosives and traps as deadly weapons. Hunter - Beast Mastery

A master of the wild who can tame a wide variety of beasts to assist him/her in combat. Mage (Forums / 3.3.5 Talent Calculator)

Mage - Arcane

Manipulates arcane energies, playing with the very fabric of time and space. Mage - Frost

Freezes enemies in their tracks and shatters them with Frost magic. Mage - Fire

Ignites enemies with balls of fire and the breath of dragons. Paladin (Forums / 3.3.5 Talent Calculator)

Paladin - Holy

Invokes the power of the Light to protect and to heal. Paladin - Protection

Uses Holy magic to shield himself / herself and defend allies from attackers. Paladin - Retribution

A righteous crusader who judges and punishes opponents with weapons and Holy magic. Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)

Priest - Discipline

Uses magic to shield allies from taking damage as well as heal their wounds. Priest - Shadow

Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies. Priest - Holy

A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave. Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)

Rogue - Combat

A swashbuckler who uses agility and guile to stand toe-to-toe with enemies. Rogue - Assassination

A deadly master of poisons who dispatches victims with vicious dagger strikes. Rogue - Subtlety

A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey. Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)

Shaman - Elemental

A spellcaster who harnesses the destructive forces of nature and the elements. Shaman - Restoration

A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds. Shaman - Enhancement

A totemic warrior who strikes foes with weapons imbued with elemental power. Warlock (Forums / 3.3.5 Talent Calculator)

Warlock - Destruction

Calls down demonic fire to burn and demolish enemies. Warlock - Demonology

A warlock who uses both Fire and Shadow magic along with powerful demons. Warlock - Affliction

A master of Shadow magic who specializes in fear, drains and damage-over-time spells. Warrior (Forums / 3.3.5 Talent Calculator)

Warrior - Arms

Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down. Warrior - Fury

A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces. Warrior - Protection

A stalwart protector that uses a shield to protect himself/herself and his/her allies.

Daemus

It looks so OP right now when you see the abilities/spells you get when you first pick a point in the talent tree at level 10.  It's like OMG! Mangle at lvl 10 on a Druid, or Mutilate at level 10 on the Assassination rogue...Or a Felguard at lvl 10 on the Demo Warlock.

I'm trying to absorb all this information, and all of these class changes, and with everything that is changing during the leveling process - It makes me want to roll one of every class again :)


James

Well, I'm outraged. I'll let you know what I'm outraged about when the general forums tell me what I need to be outraged about.

Vitandus

My take so far:

Blood DK tanking tree is filled with awesome powers. I foresee a heavy, heavy Blood build for most tanks, with very little points elsewhere. It appears Blood dips into Unholy.
Frost has some cool new abilities, but I am not sure why they put in the 1H weapon talent deep in the tree. Maybe it's to handle gearing, or maybe to make the QQers happy. It appears Frost dips into Blood for some RP generation.
Unholy is still filled with win. It will be my DPS spec of choice. From my first look, it seems Unholy dips into Blood as well. Might be Frost - hard to tell without knowing the changes to the spells.

Affliction Warlocks don't get much in the way of cool new features. The dip is into Destruction.
Demonology gets lots of cool new features, and they can dip into either, depending on how they want to play. Nice, nice changes if you like Demonology.
Destruction gets a few new toys. They dip into Demonology, I think, with improved Imp.

Shadow Priests are wicked. Orbs and new Fade abilities and more oh my. I think they will continue to dip into Discipline on first look.
Holy priests get some cool new features as well. I can't recall too much at this time.
Discipline - I'll let someone else offer their thoughts.

Enhancement Shamans are pretty solid. It appears building off Searing Totem and Maelstrom gives us two options. The faster movement is nice. The dip is into Elemental.
Restoration tree illustrates the Blizzard desire to have healers do some DPS. It won't be WAR Warrior Priest, but it's a nice touch. Dip into Enhancement.

Paladin trees are not done, I think.


So, based on this, Vitandus will continue to be my main in the new expansion.

One Ear

Looking more and more like Warhammer "trees". Which isn't a bad thing. If they would only now dump the idea of ranked spells and have the players level influence spells, that would be even better.

wildcard

Quote from: One Ear on Wed, 2010-07-14 : 16:28
Looking more and more like Warhammer "trees". Which isn't a bad thing. If they would only now dump the idea of ranked spells and have the players level influence spells, that would be even better.

Um, they are from what I heard.  No more spell ranks.  Spells will just scale with your level/gear.
Play like ya got a pair.



Jarelynn

^ That's what I read about it. Spell ranks are going away (woot, no more rank watch spam)
"So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them it doesn't always go so well." - Shigeru Miyamoto, Nintendo.