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3.0.8 PTR Glyph changes (Death Knight)

Started by Vitandus, Mon, 2008-12-15 : 15:12

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Vitandus

    * Glyph of Unbreakable Armor - Unbreakable Armor grants an additional 15% armor. (Old - Unbreakable Armor grants an additional 5% parry chance but no longer increases your Strength.)
    * Glyph of Frost Strike - Reduces the cost of your Frost Strike by 8. (Old - Your Frost Strikes have a 10% chance to Freeze the target for 8 sec.)
    * Glyph of Rune Strike - Increases the critical strike chance of your Rune Strike by 10%. (No longer increases runic power cost)
    * Glyph of Obliterate - Your Obliterate strikes for 20% additional weapon damage. (No longer decrease bonus damage per disease)
    * Glyph of Vampiric Blood - Increases the duration of your Vampiric Blood by 10 sec. (Old - Your Vampiric Blood also heals you for 3% of your total health.)
    * Glyph of the Ghoul - Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina. (Old - Your Ghoul receives an additional 20% of your Strength.
    * Glyph of Death Grip - When you deal a killing blow that grants honor or experience, the cooldown of your Death Grip is refreshed. (Old - Increases the cooldown of Death Grip by 10 sec but stuns targets for 1 sec.) Mouse is going to love this one.
    * Glyph of Rune Tap - Your Rune Tap heals yourself for an additional 10% of the effect, and also heals your party for 10% of their maximum health. (Old - Didn't benefit the DK and only healed the party)
    * Glyph of Death Strike - Increases your Death Strike's damage and healing by 20%. (Old - Your Death Strike's damage and healing increase by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect.)
    * Glyph of Raise Dead - Your Raise Dead spell no longer requires a reagent. (Old - Your Ghoul receives an additional 20% of your Strength)

Vitandus

Death Knights

  • All multi-rune abilities generate 15 runic power.
  • Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
  • Blood Aura now grants 2/4% instead of 1/2% healing.
  • Blood Presence now grants 2/4% instead of 1/2% healing.

  • Bloody Strikes will receive extra bonus damage from Pestilence.
  • Bone Shield: The mitigation has been reduced from 40% to 20%.

  • Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
  • Dark Command: Range increased to 30 yards.
  • Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
  • Death Pact now grants 40% instead of 20% healing.
  • Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
  • Heart Strike no longer has a haste debuff but will now be able to strike two targets.
  • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
  • Icebound Fortitude now reduces damage by 20% instead of 50%.  The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
  • Night of the Dead  now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
  • Pestilence no longer has a 10 seconds cooldown.
  • Raise Dead has now been split into two spells:
       

         
    • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
         
    • Raise Ally now raises a fallen party member as a ghoul  and has no reagent. Available at level 72. This should now last for 4 minutes.
         
  • Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
  • Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
  • Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
  • Unholy Blight had had its cost reduced from 60 to 40 runic power.
  • Wandering Plague will now properly reset after being cast.
  • Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
  • Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,