Placeholder
Pre-raiding gear:
Steamvault:
http://wowhead.com/?item=27801
http://wowhead.com/?item=27874
Heroic Steamvault:
http://wowhead.com/?item=29351
Shadow Lab:
http://wowhead.com/?item=27903
Ripped from WoWWiki:
Melee
Hunters are an interesting class because of how they do damage. They are the only class that can efficiently use ranged weapons, yet are forced into melee quite often until taming a pet at level 10. Common wisdom is that Hunters should never melee. For the most part this is true; Hunters will do far less damage in melee and can be a liability to parties. However, it is important to keep melee weapon skills high for a couple of skills:
Wing Clip relies on hitting the mob.
Disengage relies on hitting the mob.
If you PvP a lot, weapon skills should be capped. This will ensure that Wing Clips hit as often as possible. Also, if you're rooted in melee, you can get off a couple of Raptor Strikes before escaping.
Another consideration is the Defense skill. A competent hunter can keep mobs at range nearly all of the time. This keeps the hunter from being hit by melee attacks, but also keeps his Defense skill from increasing. If the Hunter's Defense falls too far behind, mobs will always crit him.
The important thing to remember is to not melee while in instances unless absolutely necessary. Your group invited you to DPS, not skill up polearms.
Melee in an instance, for a hunter?...
No such thing.
Why?, because unless its a low level instance, the hunter will always be 1-2 shotted by a 70+ elite.
And if there arises a situation that a 70+ elite is beating down on a Hunter, then the Tank is dead, and its every man for himself.
There is Sac for the Pet, Growl on, set to aggressive and Stay, while the hunter runs away, the pet can give him valuable seconds to get just that further out of range.
But remember, feigning in an instance while your pet lives, will always be resisted, as soon as your pet dies, then feign, its almost a 95% success rate, even against ultra high bosses like Fat Boy Kazzak.
Quote from: [ES] Geordie on Sun, 2008-05-25 : 13:35
But remember, feigning in an instance while your pet lives, will always be resisted, as soon as your pet dies, then feign, its almost a 95% success rate, even against ultra high bosses like Fat Boy Kazzak.
That's not true. Your pet being alive will not cause an auto-resist on FD. I've feigned with my pet fighting mobs 5' away and after they'd killed my pet they ignored me completely.
Quote from: [ES] Geordie on Sun, 2008-05-25 : 13:35
Melee in an instance, for a hunter?...
No such thing.
Then please don't any more. :)
Wing clip, scatter shot, concussive shot - they should all be used.
eh, melee as a hunter is ok if you're wing clip and strafing away to kite b/c you have no other choice - since that will happen at some point, but otherwise... yeah, fail.
Gotta say - I miss having scattershot on my hunter, though.
Quote from: Kellanon on Sun, 2008-05-25 : 22:26
Quote from: [ES] Geordie on Sun, 2008-05-25 : 13:35
Melee in an instance, for a hunter?...
No such thing.
Then please don't any more. :)
Wing clip, scatter shot, concussive shot - they should all be used.
I don't melee, I just don't back off anymore, if I back off, then I risk pulling mobs into the group, if I stay where I am, then I can wait for the tank, feign, or block, I don't run in and melee, but if a mob comes within 10 feet, I can't fire anymore, whats a toon to do except wing clip, and block?
;D ;D ;D ;D ;D ;D ;D ;D ;D
Hi im bored waiting for our realm to be online :) im a priest i bubble myself :) :D
There is much discussion on the proper macro for BM. Supposedly there are actually 2 macros depending on your weapon speed. During combat it might be beneficial to actually switch macros based on which procs you currently have and what your active weapon speed is. I've seen differernt numbers floating around but basically:
3:2 When your attack speed above 2.0.
1:1 For when quickshots, rapid fire etc proc and you go under 2.0-1.8.
The 3:2 Macro
#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget,exists] Kill Command
/cast Steady shot
/script UIErrorsFrame:Clear()
vs
The 1:1 Macro
#showtooltip Steady Shot
/castsequence reset=3 steady shot,!auto shot
/cast [target=pettarget,exists] kill command
/script UIErrorsFrame:Clear()
Quote from: wildcard on Mon, 2008-06-16 : 00:20
There is much discussion on the proper macro for BM. Supposedly there are actually 2 macros depending on your weapon speed. During combat it might be beneficial to actually switch macros based on which procs you currently have and what your active weapon speed is. I've seen differernt numbers floating around but basically:
3:2 When your attack speed above 2.0.
1:1 For when quickshots, rapid fire etc proc and you go under 2.0-1.8.
The 3:2 Macro
#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget,exists] Kill Command
/cast Steady shot
/script UIErrorsFrame:Clear()
Well - assuming a sunfuy bow (2.9 base attack speed), you will have
2.1 attack speed with 5/5 serpent swiftness and quiver.
So ordinarily of course you're doing:
auto (0.5 hidden cast time) --> steady (1.5) ---> auto not ready, so steady (1.5) ---> delayed auto shot ---> steady (1.5), repeat
Now, when quick shots procs your attack speed goes down to 1.82 - at that point the 3:2 macro should morph to a 1:1 macro since you're shooting fast enough that your rotation will look like:
auto shot (hidden 0.5 cast) --> steady (1.5 cast) ---> autoshot is ready, autoshot ---> steady (1.5 cast), repeat auto-steady.
The point being that with a sufficiently high weapon speed you might be able to use the 3:2 macro regardless - may wanna test this on Dr. Boom of course.
(Now, if you throw rapid fire into the mix, AND GET imp hawk procs, making your attack speed faster than 1.5: at that point don't bother with steady at all, just let autoshot do its thing and weave in arcane and multi, as global cooldowns permit. My hunter is obviously not a hordie, so I'm not sure how your racials figure into the mix)
Well, even if you're down to 1.5, it's still advantageous to weave Steady Shot in there because it's more damage than an autoshot. Arcane is too mana-inefficient. But Multi is good if there's no CC to worry about.
yea, arcane is a mana hog, but it will be usually be more dps than steady since it's not mitigated by armor. but yeah, i have enough mana issues even if i chain chug mana potions, so i pretty much use steady all the time.
the thing is that even with the relatively slow sunfury bow (2.9), you will go below 1.5 autoshots if rapid fire and imp. hawk proc at once, and that's without figuring drums of war and troll berserkering so at that point I think steadies are delaying the auto.
(damn you horde and your superior racial abilities! ;D )
Well my current ranged attack speed is 2.03, taking quiver and 57 haste rating into account, I'm working to get that down under 2.0 very soon.
I Don't have imp.hawk, I have End.training instead, so I don't have a proc to worry about, just manual rap.fire.