User Interface - Dungeon System
* This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
* Players can join as individuals, as a full group, or a partial group to look for additional party members.
* Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
* Players can choose the Random Dungeon option.
o The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
o The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
o Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
o Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
o Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
o Players can be placed in a group for a random dungeon no more than once every 15 minutes.
o Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System.
* Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
* Pick-Up Groups
o Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
o As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
o Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
o A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
o Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
o If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
o A Player will not be placed in a group with people on his or her Ignore list.
o Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
o The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
+ Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
+ Players will be able to roll on items with a required minimum level higher than a player's current level.
Looking For Raid
There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR."
* Players will be able to browse the system manually for any other players looking for a raid dungeon group.
* While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
* Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
LFG Channel
o The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface.
o Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
o Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
http://www.wow.com/guide-to-patch-3-3 (http://www.wow.com/guide-to-patch-3-3)
Also Arctic Fur not so annoying in the new patch. On the PTR, you can buy one from the vendor for 10 heavy borean leather:
(http://i37.tinypic.com/2dhia8x.jpg)
This could very well be strictly a PTR feature, so don't read too much into it. They also have vendors which sell every glyph ever on the PTR =P
Wow porting to the dungons sounds like a lot of fun :)
What happens when your group falls apart before the completion of the random heroic? (assume you are saved as a result now)
As it works on the test realms right now, it's no different than if a group were to fall apart mid-run on the live realms today. If anyone leaves the group or gets kicked though, the leader will be asked if he or she wants to continue the instance. If the leader chooses to continue, the group will automatically be put back into the Dungeon System to find more members.
Will the new members be warned, say, that they've been chosen to join a dungeon already in progress with X bosses dead and be given an option to join or wait for a fresh run?
Yes.
Will a dungeon leader be given the option to continue the raid without adding more members? I've been in more than one pug where a problem child QQs and leaves, and the run goes a lot faster with the 4 than it did with the full 5.
Yes, the leader can choose not to have the Dungeon System fill vacancies.
How exactly do you know what the random heroic is? Or you just get awarded for the first random heroic you run as if it was the daily, no matter what random instance it is?
Yes, you get rewarded for completing the first Daily Random Heroic dungeon you do on any given day. It doesn't work like a quest anymore, so the choice will be random for each group formed through the selection of this option.
Do you get rewards for using the tool within your realm only or must you use the battlegroup search to be rewarded?
You can form a group of five players on your realm and then select the Daily Random Heroic dungeon through the Dungeon System tool. You will be rewarded just the same except for the fact that you will not get credit toward the pick-up group Achievement reward.
On the ptr, there was a gold reward for doing the random the first time along with the frost emblems? Is this still the case? If so, will there be a gold reward for additional random dungeon runs after the first one completed?
We're still discussing this.
Can you decide if you want to look for people in your realm alone or the tool will just mix and match?
If you're looking for party members via the Dungeon System, it will always look for eligible characters queued within your Battlegroup. You will need to use the Looking For Group chat channel in a major city or form a group on your own terms if you want to keep the group confined to players on your own realm. This doesn't make you ineligible for the Daily Random dungeon rewards though.
How is the gear requirement determined? is Blizzard implementing their own Gearscore?
The Dungeon System will make sure players are of the appropriate level, have the appropriate attunements for a dungeon (if applicable), and look at the average item level of each player. The system will put together a group according to the roles (tanking, healing, DPS) players have selected to fill and attempt to match characters as best as possible according to the items they have equipped.
Is there going to be some information released about minimum gear item level requirements, and how to calculate them? I doubt it will be an issue for most characters, but from observation on the PTR it looks like brand new level 80s and some very undergeared alts are going to be unable to queue for both ToC/Icecrown normal instances and all Wrath heroic instances through the new system. More feedback than "get better gear" would be helpful in that case.
We'll look into this.
When is the particular dungeon determined and is it fixed if you degroup? Say you find yourself assigned Oculus and you have no desire to do that. If you degroup (taking the deserter debuff) and jump back into LFG 15 minutes later, are you locked into having Oculus once it has been assigned once even though you haven't completed it?
The dungeon is determined once the group is filled. If the group does not like the instance that's been selected, they can leave, get the Deserter debuff, and try again to get a different random dungeon once the 15-minute debuff dissipates.
Are the random dungeon emblem rewards independent based? By this I mean, say I join a group where a few members already did their first random dungeon for the day, but I have yet to do a reward. Will I still get my 2 Emblem of Frost or will I get 2 Emblem of Triumphs.
As long as you select to do a random Heroic dungeon and it's your first for the day, you will be given the daily reward for completing that dungeon.
Is a character still limited to doing each dungeon in heroic mode once per day? That is, if one continues to use the "Random" option, is it possible to get the same heroic dungeon more than once in a day? I'd assume not; that is, the list of available heroic dungeons would be reduced each time you complete one, until (if you were really keen and fast!) the list would be empty until the daily reset.
If the Random option is repeatedly selected, players can run the same Heroic dungeon more than once a day. If a specific dungeon is chosen through the Dungeon System, that specific dungeon cannot be chosen more than once a day.
You could technically be given, say, Heroic Culling of Stratholme repeatedly when choosing
the Random option and be eligible to repeatedly run that Heroic dungeon in one day. You cannot, however, repeatedly choose Culling of Stratholme in the Dungeon System.
If you run Heroic Culling of Stratholme through the Random option, you cannot select that Heroic instance specifically again in the Dungeon System. If you choose to run Heroic Culling of Stratholme rather than pick the Random option, there is a chance you will be selected to run Heroic Culling of Stratholme again if you pick the Random option later that same day.
What should be the medium for deciding if someone is competent for a PuG raid anymore?
Performance, Achievements, gear, etc. I don't see how the Dungeon System changes this. The LFR system will afford players who want to raid additional options for finding the best group and raid leader. Nothing is fundamentally changing with regards to expected performance in a pick-up raid. We're just giving players more tools to find a raid (realm-only) or dungeon (cross-realm) group. Each player is still accountable for his or her performance.
When you say that the random group system matches item levels with other players, does this mean that it tries to group people with a similar item level, or of an average item level?
It's going to try to group people with similar gear together, similar to the Arena system attempting to match teams with relatively equivalent ratings against each other.
You sort of answers this before, but if I got put in a dungeon that I -really- didn't want to do as my first random heroic of the day, and I drop group, wait the 15 minutes and join a new one, do I still get the 2 Frost Emblems? Or do I -have- to take the first random heroic that is presented to me to earn my Frost?
No, you will still be eligible for the daily loot even if you don't complete the first random Heroic dungeon you enter.
I'm not gonna lie, as much as everyone else hates it, I've always had a high tolerance, if not a begrudging love, for PuG heroics and this new system is going to be just awesome. I'd wager I'm going to find myself randomly queueing for heroics quite often now.
Also interested in the title and whatever the fuck a "Perky Pug" is.
Yeah, I think it's going to be fun.
Agreed. Occasionally they can be enraging, but usually I don't mind.