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Class Codex => Hunter => Topic started by: Thraice on Tue, 2009-12-08 : 15:03
- Classes: General
- Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
Yep, we're talking Volley and damage traps here folks. We'll see how this plays out for us!
- Pet Resilience: All player pets now get 100% of their master's resilience.
- Classes: Hunters
- Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
- Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
- Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
I'm really hopeful that this will wind up being an improvement for us. Now I don't have to sit and make sure the first 3 shots (including auto-attack) count and can worry about pumping out threat in the first 4 seconds. Sounds good to me!
- Talents
- Beast Mastery
- Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
- Pets:
- Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
- Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
- Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
- Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
- Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
- Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
- Venom Web Spray: Range increased from 20 yards to 30 yards.
- Web: Range increased from 20 yards to 30 yards.
- Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.
- Macro Changes
- Symbol "@" added as a synonym for "target=". For example: "/cast [@focus] Flash Heal".
If you're like me and you have some pretty crazy macro, don't forget to go through them and update yours!
- Bug Fixes: Hunters
- Concussive Barrage: This ability is no longer subject to spell reflects.
- Explosive Trap: The damage from this trap will now scale properly with the hunter's attack power.
- Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
- Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
- Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter's traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
- Roar of Sacrifice: Corrected tooltip error.
- Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
- Volley: The tooltip for this ability will now update properly from haste.