I've come to love and rely the add-on Power Auras Classic (http://wow.curse.com/downloads/wow-addons/details/powerauras-classic.aspx) (PoWA). Power Auras are graphical notifications that you can set to notify you of various events (Buffs gained, Debuffs, Procs, etc). You can also attach sounds to them, timers, and even animations. You use them to quickly tell you things you need to know.
The following are descriptions of the Power Auras I have configured for my Hunter, as well as the Power Auras strings so that you can import them if you like. To import any of my Power Auras into your existing Power Auras setup, just follow these steps:
- Open up your Power Auras config menu by typing in /powa.
- Copy the Power Aura string that you wish to import.
- Click on the Import button in the Power Auras config menu.
- Hit ctrl-v to paste them into the import field.
- Click Accept
- Repeat these steps for any and all that you wish to import.
Before I begin posting my PoWA Strings, I want to make sure everyone knows that these were last tested with PoWA version 3.0.0E. If you are not currently using that version, I can not ensure what type of experience you will have by importing these strings.
(http://i850.photobucket.com/albums/ab67/jrmccabe/World%20of%20Warcraft/powa_hunter_marksman.png) (http://i850.photobucket.com/albums/ab67/jrmccabe/World%20of%20Warcraft/powa_hunter_marksman.png)
Aspect of the Dragonhawk NotificationThis star-like Power Aura will remind me that I am currently not in my Aspect of the Dragonhawk (http://www.wowhead.com/?spell=61847).
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_Pet_DragonHawk; size:nu0.29999998211861; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu44; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:botrue; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu2; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAspect of the Dragonhawk; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
Hunter's MarkThis Power Aura will only be present if the Hunter's Mark (http://www.wowhead.com/?spell=53338) debuff is not currently present on my target. It doesn't have to be my own Hunter's Mark (http://www.wowhead.com/?spell=53338), either. It can be cast by any of the other Hunters in my raid or party and this way I know if it's already there, not to waste my next move recasting it. Very helpful, IMO.
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu0.023529411764706; anim1:nu4; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Ability_Hunter_SniperShot; size:nu0.39999997615814; torsion:nu1; r:nu1; y:nu250; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu43; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu8; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stHunter's Mark; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
Kill ShotThe Hunter's Kill Shot (http://www.wowhead.com/?spell=61006) ability is only available to them when the target has 20%, or less, of their maximum health remaining. This aura will notify me that I can now use my Kill Shot (http://www.wowhead.com/?spell=61006) and is accompanied by a customizable audible alert.
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu1; g:nu0.007843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_Assassinate2; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu-105; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu10; slot:nu4; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu1; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stKill Shot; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
Serpent Sting - MissingThis Power Aura lets me know that I have either not yet applied Serpent Sting (http://www.wowhead.com/?spell=49001) to my opponent or I have screwed up and allowed it to lapse and that I need to reapply it.
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Ability_Hunter_Quickshot; size:nu0.89999997615814; torsion:nu1; r:nu0.094117647058824; y:nu-25; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu28; alpha:nu1; aurastext:stSerpent Sting; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu7; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stSerpent Sting; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
"Procs"The following are the Power Auras I use to track my different 'procs'. Depending on which procs activate my shot rotation can (and most likely will) change.
GreatnessWhen my Darkmoon Card: Greatness (http://www.wowhead.com/?item=44253) procs Greatness (http://www.wowhead.com/?spell=60233), this Power Aura is activated. A count-down timer is associated with the proc Power Aura so I know just how long I have remaining.
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu0.68627450980392; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Inscription_TarotGreatness; size:nu0.19999998807907; torsion:nu1; r:nu0.48627450980392; y:nu175; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu40; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu2; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu9; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu12; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stGreatness; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.lastShownLarge:nu42; timer.lastShownSmall:nu50; timer.y:nu0; timer.x:nu0; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu12; timer.cents:botrue
Frostforged ChampionFrostforged Champion (http://www.wowhead.com/?spell=72412) is the proc effect of the Ashen Verdict reputation rings.
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu4; g:nu0.63529411764706; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Warrior_InnerRage; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu130; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu54; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu2; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu9; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu14; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stFrostforged Champion; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.lastShownLarge:nu2; timer.lastShownSmall:nu40; timer.y:nu0; timer.x:nu0; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu14; timer.cents:botrue
Mjolnir RunestoneA very crucial proc notification for me is when Mjolnir Runestone (http://www.wowhead.com/?spell=65019) is active. This has a definite effect on my normal shot rotation.
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu0.16862745098039; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Misc_Rune_11; size:nu0.19999998807907; torsion:nu1; r:nu0.24313725490196; y:nu88; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu54; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu2; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu9; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu13; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMjolnir Runestone; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.lastShownLarge:nu40; timer.lastShownSmall:nu97; timer.y:nu0; timer.x:nu0; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu13; timer.cents:botrue
Exploit WeaknessThis is the Hunter's Tier 10 2-piece proc called Exploited Weakness (http://www.wowhead.com/?spell=70728).
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu1; g:nu0.87843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_PiercingShots; size:nu1.0799999237061; torsion:nu1; r:nu1; y:nu-25; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu59; alpha:nu1; aurastext:stSerpent Sting; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu15; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stExploit Weakness; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.lastShownLarge:nu59; timer.lastShownSmall:nu50; timer.y:nu-106; timer.x:nu-6; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu15; timer.cents:botrue
StingerThis is the Hunter's Tier 10 4-piece proc called Stinger (http://www.wowhead.com/?spell=71007).
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu0.32156862745098; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_PoisonArrow; size:nu1.0799999237061; torsion:nu1; r:nu0.53725490196078; y:nu-25; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu63; alpha:nu1; aurastext:stSerpent Sting; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu16; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stStinger; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.lastShownLarge:nu58; timer.lastShownSmall:nu83; timer.y:nu-90; timer.x:nu-6; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu16; timer.cents:botrue
As far as my Survival Power Auras go, I only have a couple other ones. I reuse a number of the ones above, especially the proc ones. Here are the Survival specific ones.
(http://i850.photobucket.com/albums/ab67/jrmccabe/World%20of%20Warcraft/powa_hunter_survival.png) (http://i850.photobucket.com/albums/ab67/jrmccabe/World%20of%20Warcraft/powa_hunter_survival.png)
Black Arrow - MissingThis Power Aura lets me know that I have either not yet applied Black Arrow (http://www.wowhead.com/?spell=63672) to my opponent or that it has worn off and I need to reapply it.
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_PainSpike; size:nu1; torsion:nu1; r:nu0.50196078431373; y:nu-25; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu28; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1.5; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu5; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stBlack Arrow; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
Lock and LoadThe bread and butter of the Survival Hunter! This lets me know when Lock and Load (http://www.wowhead.com/?spell=56344) has proc'd and gives me a countdown to keep from wasting it!
QuoteVersion:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu4; g:nu0.54117647058824; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_LockAndLoad; size:nu0.69999998807907; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu5; alpha:nu1; aurastext:stLock 'n' Load Bitch; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu2; spec2:botrue; anim2:nu0; stacksOperator:st=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu10; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu6; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu8; buffname:stLock and Load; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu18; timer.lastShownSmall:nu18; timer.y:nu-46; timer.x:nu0; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu6; timer.cents:botrue