HDL

Class Codex => Rogue => Topic started by: Vitandus on Mon, 2010-03-22 : 11:34

Title: Rogue changes coming
Post by: Vitandus on Mon, 2010-03-22 : 11:34
From Ghostcrawler:

Overall, we think rogues do too much passive damage -- autoattacks + poison. We want to shift more of that towards their specials, which will let both the finishers and the generators hit harder while keeping sustained damage about the same. It might mean less-skilled rogues do less damage by comparison, but that's not really a bad thing.
Title: Re: Rogue changes coming
Post by: Capuloclavo on Mon, 2010-03-22 : 12:51
Quote from: Vitandus on Mon, 2010-03-22 : 11:34
From Ghostcrawler:

It might mean less-skilled rogues do less damage by comparison, but that's not really a bad thing.

Dammit!  That IS a bad thing!  I'm gonna go from "sucks like a Dyson" to "sucks like Monica Lewinsky"
Title: Re: Rogue changes coming
Post by: Vitandus on Mon, 2010-03-22 : 13:27
I seem to recall that the Dyson was unable to suck ashes off the floor while Lewinsky was able to suck down the entire cigar?