HDL

Class Codex => Death Knight => Topic started by: SoggyWaffles on Thu, 2011-02-24 : 13:12

Title: DK 4.1 changes
Post by: SoggyWaffles on Thu, 2011-02-24 : 13:12
Quote
    * Dark Simulacrum now works on numerous additional spells in dungeon encounters.
    * Talent Specializations
          o Blood
                + Death Strike self-healing no longer generates threat.
          o Frost
                + Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.


Load = blown for the frost change.
Title: Re: DK 4.1 changes
Post by: Vitandus on Thu, 2011-02-24 : 13:16
OP.
Title: Re: DK 4.1 changes
Post by: SoggyWaffles on Tue, 2011-03-01 : 10:29
Quote
x Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Blood
x Blood Shield now only works while in Blood Presence.

Frost
x Frost Strike now deals 130% of weapon damage, up from 110%.
x Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Glyph
x Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.

Title: Re: DK 4.1 changes
Post by: SoggyWaffles on Tue, 2011-03-01 : 10:43
Now DK tanks can outheal the healers AND rez people.