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Class Codex => Priest => Topic started by: Vitandus on Thu, 2009-02-05 : 10:58

Title: Upcoming 3.1 changes for priests
Post by: Vitandus on Thu, 2009-02-05 : 10:58
    * Divine Spirit – this spell is now a core ability available to all priests.
    * Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
    * Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova's mana cost has been reduced. Circle of Healing now heals for more.
    * Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
    * Penance – this spell can now be targeted on the priest.
    * Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
    * We are also working to give Holy additional PvP utility.
Title: Re: Upcoming 3.1 changes for priests
Post by: Vitandus on Thu, 2009-02-05 : 11:02
Some of the reasons for the changes:

The Role of the Priest
The priest is a caster class that uses Holy and Shadow magic. Priests can only wear cloth armor and have a limited selection of weapons, but do most of their damage and healing from range. They make up for their low armor with spells that offer protection and healing.

    * Discipline -- this is a healing tree that emphasizes survival and single-target healing. Discipline specializes in damage absorption and prevention rather than restoring health, although they are very capable in that department too.
    * Holy -- this is a healing tree that has a spell suited for every situation. Holy priests can heal groups, heal individuals, heal tanks, or do all three in a single encounter. They are better at group healing than Discipline priests, but don't have as many damage prevention capabilities.
    * Shadow -- this tree sacrifices healing for damage. Shadow priests can restore health and mana to their group while casting their spells. Like the Shadow damage of warlocks, Shadow priest damage tends towards drains and damage over time spells.

Shadow Priest DPS and survavibility
We think Shadow priest damage is good in PvE and PvP, minus a few annoying bugs. We think the problem is that Shadow priests just can't survive long enough to do damage. That is a combination of some classes doing too much damage, but also Shadow defenses being too weak.
Title: Re: Upcoming 3.1 changes for priests
Post by: One Ear on Thu, 2009-02-05 : 14:30
As a person with a Disc priest alt, I say w00t!

Title: Re: Upcoming 3.1 changes for priests
Post by: Vitandus on Thu, 2009-02-05 : 14:44
Hmmmmmmmm.... level Judi as Shadow or Disc. Hmmm....
Title: Re: Upcoming 3.1 changes for priests
Post by: Vitandus on Tue, 2009-02-24 : 01:56
Talents
Discipline
Holy
Shadow
Title: Re: Upcoming 3.1 changes for priests
Post by: Holiterra on Tue, 2009-02-24 : 07:49
I'm not sure what I think about the removal of Hymn of Hope. I didn't run OOM a lot but I would occasionally use it if I saw other mana users running low.

I like that POH works on any group within a raid. I wasn't finding too much use for it raid wise since most within my group weren't taking the damage.

I definitely like the change to Shadowfiend.
Title: Re: Upcoming 3.1 changes for priests
Post by: Listerfiend on Tue, 2009-02-24 : 08:46
No more reflective shield? That's a pretty big nerf to pvp.