* Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
* Adrenaline Rush – the cooldown on this ability has been lowered.
* Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
* Killing Spree – while this ability is active, the rogue does 20% additional damage.
* Savage Combat – now causes 2/4% physical damage done.
* Mace Specialization – this talent now grants haste in addition to armor penetration.
3.1.0 Killing Spree
Just imagine it is exactly like the current Killing Spree except that your dps goes up while Killing Spree is active.
3.1.0 Hunger for Blood
The idea with Hunger for Blood is you will probably have bleeds available from other classes in a raid setting (and even if you didn't you can add them yourself). But in PvP it will require an extra step to really benefit from HfB and thus tone down Assassination burst damage a little.
There are more related changes, some sooner and some in 3.1. We didn't want to list every single change, just a sampling. (EDIT: To prevent a lot more posts from saying the same thing, we know HfB is not popular in PvP now. We don't want to change that as a consequence of these other changes.)
3.1.0 Hunger for Blood (Continued)
The idea with Hunger for Blood is you will probably have bleeds available from other classes in a raid setting (and even if you didn't you can add them yourself). We are making several changes to rogue talents and abilities. Some are coming before 3.1. Some of them are definitely with the intention of toning down PvP burst. If we buff HfB and change some other rogue abilities, there is a risk that HfB will end up getting used for PvP. The extra bleed requirement should help discourage that and thus still satisfy our goal to tone down Assassination burst damage a little.
Rogue burst damage
We are reducing it. These changes are not all of the changes. (Source)
Can we expect any more PvE Buffs?
These changes are not all of the changes.
Vanish
"Working as intended" gets used too broadly. With Vanish, the issue is more like: we think there are probably some bugs with it still somewhere, but whenever we sit down and try to replicate those bugs so we can get to the bottom of the problem, the dumb spell works perfectly.
Updated:
TalentsAssassination- Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue's target. No longer removes bleeds from the Rogue.
Combat- Adrenaline Rush cooldown reduced to 3 min.
Killing Spree: Now also increases all damage done by the Rogue while active by 20%.
- Savage Combat improved to 2/4% increased damage against poisoned targets.
- Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.