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Class Codex => Paladin => Topic started by: Vitandus on Sat, 2009-02-07 : 19:49

Title: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Sat, 2009-02-07 : 19:49
    * Blessing of Kings – this spell is now a base ability trainable by all paladins.
    * Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn't drop when going from Naxxramas to later tiers of content.
    * Shield of the Templar now causes your Avenger's Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger's Shield, and Shield of the Righteousness.
    * Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
    * Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
    * Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Acree on Sat, 2009-02-07 : 20:29
Very exciting changes I think.

I'm wondering if the base line Kings will be the full 10%, or will it be the 2%, and you will have to spec to make it better.


-Mark
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: wildcard on Sat, 2009-02-07 : 21:23
Quote from: Acree on Sat, 2009-02-07 : 20:29
Very exciting changes I think.

I'm wondering if the base line Kings will be the full 10%, or will it be the 2%, and you will have to spec to make it better.

The latter makes sense.  I'd expect a 2 point talent increasing to 5%/10%.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Acree on Sat, 2009-02-07 : 23:20
Probably, but where will that fall in the tree?

And what would be the 5 pt talent to replace at the top of the tree?

Curiouser, and curiouser.


-Mark
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: wildcard on Sun, 2009-02-08 : 00:06
Looking at the other changes...

* Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.

My guess would be it would go into one of these ranks somewhere replacing the reduced points.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Ethics on Sun, 2009-02-08 : 07:56
Quote from: wildcard on Sun, 2009-02-08 : 00:06
Looking at the other changes...

* Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.

My guess would be it would go into one of these ranks somewhere replacing the reduced points.


or maybe they will drop divine storm down in the tree and give us a really good bottom talent
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Mike on Sun, 2009-02-08 : 11:55
* Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn't drop when going from Naxxramas to later tiers of content.

um, where the hell did these come from?  And where can I find the equally super OP Warrior version of these? Paladins are already trying to compete with Mages and I thought it was okay because they were facing all kinds of undead/demon shit, but it's fucking crazy if they end up being able to keep up the inflated dps they're doing.  I'm might just have to switch back to my Mage so I can hit 3 buttons and top the meters too.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Sun, 2009-02-08 : 12:36
QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: wildcard on Sun, 2009-02-08 : 15:23
Quote from: Kellanon on Sun, 2009-02-08 : 12:36
QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.

The whole "pure DPS classes" comment isn't a valid argument anymore, since for the most part, Hybrid classes are doing more damage than most of the pures - ie Shadow Priest, Paladin, DK > Rogue, Hunter, Lock, etc.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Ethics on Sun, 2009-02-08 : 15:32
Quote from: wildcard on Sun, 2009-02-08 : 15:23
Quote from: Kellanon on Sun, 2009-02-08 : 12:36
QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.

The whole "pure DPS classes" comment isn't a valid argument anymore, since for the most part, Hybrid classes are doing more damage than most of the pures - ie Shadow Priest, Paladin, DK > Rogue, Hunter, Lock, etc.

good rogues and hunters in good gear buttfuck pallys and dks in damage.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Acree on Sun, 2009-02-08 : 18:35
I've seen your Karofiend pull out obscene damage with his pally.  But not nearly as crazy as the Shadow Priest Klarth! 

I'd love to run with more Rogues/Hunters to see how things turn out.

I hope they rebuff hunters though.


-Mark
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: wildcard on Sun, 2009-02-08 : 18:50
Quote from: tulion on Sun, 2009-02-08 : 15:32
Quote from: wildcard on Sun, 2009-02-08 : 15:23
Quote from: Kellanon on Sun, 2009-02-08 : 12:36
QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.

The whole "pure DPS classes" comment isn't a valid argument anymore, since for the most part, Hybrid classes are doing more damage than most of the pures - ie Shadow Priest, Paladin, DK > Rogue, Hunter, Lock, etc.

good rogues and hunters in good gear buttfuck pallys and dks in damage.

The only hunters "buttfucking" Pallies and DKs in damage are Survival, with everything being best in slot haste gear.  So it takes a pure DPS class to have the best geat possible to outdamage Pallies and DKs in basic 10man badge/raid gear.  That's not right.  Given equal skill, no hybrid class should greatly outDPS a pure DPS class.  I don't have a problem if the DPS is comparable, but the pure classes should have an edge since that's ALL THEY BRING TO THE TABLE.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Sun, 2009-02-08 : 19:38
I agree -

Hunters should be the best single target ranged DPS class.
Mages should be the best multiple target ranged DPS class.
Rogues should be the best melee DPS class.
Warlocks should be the highest damage to threat DPS class.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Ethics on Sun, 2009-02-08 : 21:21
Quote from: wildcard on Sun, 2009-02-08 : 18:50
Quote from: tulion on Sun, 2009-02-08 : 15:32
Quote from: wildcard on Sun, 2009-02-08 : 15:23
Quote from: Kellanon on Sun, 2009-02-08 : 12:36
QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.

The whole "pure DPS classes" comment isn't a valid argument anymore, since for the most part, Hybrid classes are doing more damage than most of the pures - ie Shadow Priest, Paladin, DK > Rogue, Hunter, Lock, etc.


fleet on bronzebeard is a hunter and is quite possibly the highest dps output on the server.

good rogues and hunters in good gear buttfuck pallys and dks in damage.

The only hunters "buttfucking" Pallies and DKs in damage are Survival, with everything being best in slot haste gear.  So it takes a pure DPS class to have the best geat possible to outdamage Pallies and DKs in basic 10man badge/raid gear.  That's not right.  Given equal skill, no hybrid class should greatly outDPS a pure DPS class.  I don't have a problem if the DPS is comparable, but the pure classes should have an edge since that's ALL THEY BRING TO THE TABLE.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Tue, 2009-02-24 : 01:53
Updated:

Talents
Protection
Retribution
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Acree on Tue, 2009-02-24 : 04:22
what happened to the Exorcism change????????
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Tue, 2009-02-24 : 11:04
Undocumented changes:

Paladin
Holy

Skills
Talents
Protection

Skills

Talents
Retribution

Talents
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Listerfiend on Tue, 2009-02-24 : 11:38
Quote from: Kellanon on Tue, 2009-02-24 : 11:04
Retribution

Talents

     
  • Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
     
  • Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)

This is a pretty huge pve nerf. Righteous vengeance went from 40% to 30% and Fanaticism went from 25% down to 18%. Any dps gains we would have gotten from Exercism were just wiped out and then some by this.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Tue, 2009-02-24 : 15:25
All of the standard PVE talent choices (http://talent.mmo-champion.com/?paladin=052320512033313221332313310000000000000000000000000050000000000000000000000&glyph=000000000000&version=9614) leave a lot of points left over in the new patch. We'll either see more talents or Blizzard expects us to go more hybrid.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Tue, 2009-03-24 : 09:39
(http://static.mmo-champion.com/mmoc/images/icons/24x24/paladin.jpg) Paladin
Holy
Protection
Retribution


Glyph of Seal of Blood -- When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana. (Old - Glyph of Seal of Blood -- Your Seal of Blood or Seal of the Martyr increases the mana received from Spiritual Attunement by 10% while active.)
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Fri, 2009-03-27 : 15:18
Updated:

Paladin (3.1 Skills List (http://www.mmo-champion.com/index.php?page=610) / 3.1 Talent + Glyph Calc. (http://talent.mmo-champion.com/?paladin))
Retribution
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Fri, 2009-03-27 : 15:20
The Seal of Blood damage boost is good. While their stated goal of boosting Retribution DPS in the PTR doesn't seem to tie in with the nerf to judgements, I think the Divine Storm (and therefore healing) boost will be the counter.

JotW getting a boost is great news. The flip-flopping on Crusader Strike and the changes to Righteous Vengeance are piddly, IMO.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: wildcard on Fri, 2009-03-27 : 18:54
Yeah, cause hybrid class Ret Paladins need to be doing MORE damage. :/
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Fri, 2009-03-27 : 21:15
Quote from: wildcard on Fri, 2009-03-27 : 18:54
Yeah, cause hybrid class Ret Paladins need to be doing MORE damage. :/

Right now on the PTR, Retribution is doing horribad DPS. Some updates have Shockadins doing more damage. You should never have a healer doing more DPS than even a hybrid DPS class.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: wildcard on Fri, 2009-03-27 : 22:02
Quote from: Kellanon on Fri, 2009-03-27 : 21:15
Quote from: wildcard on Fri, 2009-03-27 : 18:54
Yeah, cause hybrid class Ret Paladins need to be doing MORE damage. :/

Right now on the PTR, Retribution is doing horribad DPS. Some updates have Shockadins doing more damage. You should never have a healer doing more DPS than even a hybrid DPS class.

With that I can agree.
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Ethics on Fri, 2009-03-27 : 23:26
Quote from: wildcard on Fri, 2009-03-27 : 22:02
Quote from: Kellanon on Fri, 2009-03-27 : 21:15
Quote from: wildcard on Fri, 2009-03-27 : 18:54
Yeah, cause hybrid class Ret Paladins need to be doing MORE damage. :/

Right now on the PTR, Retribution is doing horribad DPS. Some updates have Shockadins doing more damage. You should never have a healer doing more DPS than even a hybrid DPS class.

With that I can agree.

quoted again for extra truth
Title: Re: Upcoming changes in 3.1 for Paladins
Post by: Vitandus on Fri, 2009-05-08 : 19:51
3.1.2 changes and expectations for 3.2: http://blue.mmo-champion.com/28/16904204830-simple-questions-regarding-balance-direction.html