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Town Square => Tavern => Topic started by: Vitandus on Tue, 2009-03-17 : 09:57

Title: Tuesday morning updates on changes coming in 3.1
Post by: Vitandus on Tue, 2009-03-17 : 09:57
http://www.worldofwarcraft.com/info/underdev/ui.html

Nice UI changes. I like the objectives tracker build into the client which also allows you to "Use items needed for quests without searching through bags".

Attached is Season 6 Arena gear. Is it me, or does the Warrior set look like Warrior Priest armor from Warhammer Online?

Also attached is an axe drop from Ulduar. There will be more loot in Ulduar than all BC instances combined, making bring the person, not the class more rewarding. Well, that's what Blizzard claims.
Title: Re: Tuesday morning updates on changes coming in 3.1
Post by: Vitandus on Tue, 2009-03-17 : 09:58
From Ghostcrawler re: Spiritual Attunement:
QuoteWe think Protection needs Spiritual Attunement for obvious reasons, so we are making it a deep Prot talent.

We don't actually like Holy and Ret having SA. It makes their mana regen depend too much on the encounter specifics. On fights like Patchwerk, they have no mana from SA. On dragon fights, they have a ton. That makes it hard to tune on our end because they are either starved in the first case or drowning in the second case.

We want to tune Holy through Illumination and Ret through Judgements of the Wise and let Prot use SA. All 3 can Divine Plea, but Prot can do it more often.

They are likely going to buff JotW. That's sweet - I would rather have a buff there than a boost to SA when I am in Ret mode.
Title: Re: Tuesday morning updates on changes coming in 3.1
Post by: Vitandus on Tue, 2009-03-17 : 10:01
From Ghostcrawler on Death Knights:

QuoteOur intent is not to force DKs down one tanking tree any more than they were before. It's cool that Frost tanking is getting more attention, but I think the jury is still out on whether one build is so much better than another one that players feel that they have no options. We'll give the community a chance to chew on all of the changes (more are coming, though mostly for dps DKs) and see if our opinion changes.

Since Unholy slightly emphasizes avoidance, Frost slightly emphasizes armor and Blood slightly emphasizes health, it's also likely that some builds will be more useful on some encounters compared to others. That isn't necessarily what we're going for, but it's a likely outcome, and again as long as the delta isn't too huge, it should work out fine.

Not so sure about this "slightly" business. Maybe it's better in 3.1, but the cold reality in 3.0.x is that Unholy is the avoidance build. Period. What will be interesting is to see how many DK tanks go dual spec tank builds to switch build for the fight. 

Title: Re: Tuesday morning updates on changes coming in 3.1
Post by: Vitandus on Tue, 2009-03-17 : 10:03
Ghostcrawler on Scent of Blood (a DK talent):

QuoteSome DKs felt like they were runic power starved for Rune Strike and other abilities while tanking. Others said it was their avoidance that was the problem and still others have no problem maintaining threat at all.

If you need runic power, Scent of Blood is for you. I wouldn't consider it nearly as mandatory as something like Anticipation for a tanking build. But we'll see what the community ends up doing.

I have tanked in the game a lot, and I have found cookie cutter builds to be less mandatory than the forums and articles often suggest. Certain *talents* are mandatory, but you nearly always have a few extra points to get what you want, depending a great deal on your gear and the group you run with. If you have great healers and never die, then you probably don't need as much survivability. If you have amazing and impatient dps, then you might want to emphasize threat more. Again personal experience here, but I have also found many tanks to be more reluctant to swap out gear per encounter than they should. Good tanks often swap out their rings, trinkets etc. from fight to fight. Again, just throwing that out there since I know the DK class attracted some players to tanking that have never tanked before. Your mileage may vary.

Regardless, the talent was pretty lackluster with its current numbers. We nerfed it back in beta when DKs had so much rp while leveling that they just spammed Death Coil. Enough has changed that that may no longer be a problem, and DK leveling is pretty easy regardless.

While I am the Worst. Tank. Ever., I think I covered the need to swap gear for the fight. Would be nice if more loot would drop. ;) Damned Leather keeps dropping.
Title: Re: Tuesday morning updates on changes coming in 3.1
Post by: Skree on Tue, 2009-03-17 : 11:49
Loving the new Warlock gear, too bad I dont PvP
Title: Re: Tuesday morning updates on changes coming in 3.1
Post by: Raikoh on Tue, 2009-03-17 : 15:38
The new DK pvp gear looks like some kind of Biker Gang gear  :D while the new Warrior gear makes him look lke a Bandit from Fable.......Wonder if Blizz is stealin gear ideas now  ???