HDL

Class Codex => Shaman => Topic started by: Tolgark on Sun, 2009-04-12 : 21:19

Title: Tolgark's spec + glyphs for 3.1
Post by: Tolgark on Sun, 2009-04-12 : 21:19
Elemental http://talent.mmo-champion.com/?shaman=55300515022103513223013510050500300000000000000000000000000000000000000000000000&glyph=091510040507&version=9767 (http://talent.mmo-champion.com/?shaman=55300515022103513223013510050500300000000000000000000000000000000000000000000000&glyph=091510040507&version=9767)

Restoration http://talent.mmo-champion.com/?shaman=00000000000000000000000000050503300000000000000000000050035031335010501122331251&glyph=010305060507&version=9767 (http://talent.mmo-champion.com/?shaman=00000000000000000000000000050503300000000000000000000050035031335010501122331251&glyph=010305060507&version=9767)
Title: Re: Tolgark's spec + glyphs for 3.1
Post by: Tolgark on Thu, 2009-05-28 : 19:05
Retuning.  What do you guys think?

Elemental
http://talent.mmo-champion.com/?shaman=05330015232133513223013510050500310000000000000000000000000000000000000000000000&glyph=091825040507&version=9901
Title: Re: Tolgark's spec + glyphs for 3.1
Post by: Marraa on Thu, 2009-05-28 : 21:10
I run with a similar offspec, only difference being I decided for 2 points in gaurdian totems (enhance), as I figure it helps the group more often then a little more AoE.  There is usually an enhance that takes care of the strength of earth totem so I'm stuck with stoneskin.  Having more groundings isnt bad either!

I struggled with those last two points, and really had a hard time deciding where they should go.  I know other schools of though put them in quick ghosty wolf.