HDL

Class Codex => DPS => Topic started by: Vitandus on Sun, 2009-04-19 : 19:33

Title: Armor penetration explained by Ghostcrawler
Post by: Vitandus on Sun, 2009-04-19 : 19:33
Straight from a Blue, without any of the EJ idiocy and rampant speculation:

http://forums.worldofwarcraft.com/thread.html?topicId=16473618356&sid=1&pageNo=4#77
Title: Re: Armor penetration explained by Ghostcrawler
Post by: Tolgark on Sun, 2009-04-19 : 20:20
All the numbers and formulas are making my eyes spin.  It seems though that for PVE its still pretty much useless
Title: Re: Armor penetration explained by Ghostcrawler
Post by: Vitandus on Mon, 2009-04-20 : 14:45
Stack it until your eyes bleed. OK, not that simple, but it should be a non-trivial boost to damage. If you also check Ulduar gear, you'll see a lot of ArP.

Bottom line, take it and love it for your melee hitters.
Title: Re: Armor penetration explained by Ghostcrawler
Post by: Listerfiend on Mon, 2009-04-20 : 16:00
Just FYI, it's not very good for Ret. The majority of ret damage is holy so ArP does nothing for it. But for warriors and rogues and I think even DKs it's supposed to be pretty nice.
Title: Re: Armor penetration explained by Ghostcrawler
Post by: wildcard on Mon, 2009-04-20 : 16:09
Yeah, Rogues, Warriors, Blood DKs are all mostly physical damage, so they benefit the most.  Frost and Unholy DKs not so much since they have a lot of magic damage as well.
Title: Re: Armor penetration explained by Ghostcrawler
Post by: Dave on Mon, 2009-04-20 : 20:46
Ret paladins shouldn't dismiss ArP though. Three of the Retardin's abilities are still physical damage, white swings, crusader strike, and divine storm.
Title: Re: Armor penetration explained by Ghostcrawler
Post by: Vitandus on Wed, 2009-07-29 : 15:36
Someone asked how much this really boosts your damage. I was going to build a spreadsheet and cut and paste, then found Wowwiki already had a nice chart!

This assumes white damage of 1000 per strike and a level 83 boss. Yes, it scales more against armored mobs than unarmored. That is by design to prevent light ArP stacking crushing clothies.