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Started by Vitandus, Fri, 2010-02-26 : 16:20

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Vitandus

Top guilds and raid encounters difficulty

Players try to play that card a lot, that skill isn't a big deal because the mechanics are all pretty easy to understand, and therefore it's the class mechanics that are to blame, not the player. I don't buy it. I've seen the world first, or even server first kills of difficult bosses. Those players aren't just good, they are exceptionally good. They are probably ten times better than the guilds who get those kills a month or two later, and that's really no exaggeration. In fact, skill plays such a gigantic role that we have trouble balancing harder encounters. The skilled players can beat them without new gear while the second tier of players can never beat them. Now you can try to argue that all tanks are of about the same skill and it's the dps or healers that really make up the difference, but I don't buy that either. I've seen what the best tanks in the world do. They are really good. Don't dismiss them as being just lucky or dedicated.

Healers coordination
Now in general I wish there was a little more coordination among healers, but the current damage model we have just doesn't really allow it. I remember when tanking Molten Core, that the priest would say over vent "Big heal coming on the OT!" as he powered up a Greater Heal. You don't have that luxury these days. One of our designers was watching an old Illidan video recently and remarked how everyone was at 50% for so much of the fight. Now days someone is at 100%, will hit 100% in the next couple of GCDs, or will be dead. In that environment, you'd get "Big --" out of your mouth before it would be too late. Players need more health and heals have to be a little more expensive.