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Paladin News for Cataclysm

Started by Acree, Thu, 2010-07-01 : 15:49

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Acree

So far, they've touched every class with new talents and such EXCEPT Paladins. Hopefully this will be rectified soon. 

Tolgark

nope, because they hate you and want to inconvenience you personally.

Acree


Palinore


Acree

From Developer Q & A

Q: Any word on that cosmetic Tree of Life Form glyph? Some players are sad to lose Tree of Life Form completely.
A. The only new glyph we are ready to announce right now is the Glyph of Divine Shield, which reduces the cast time of your Hearthstone whenever Divine Shield is active. (This has a big smiley next to it, to it may just be Ghostcrawler trolling the Paladins)

Now to the real Meat of the changes:

Q: What is the goal when re-designing the paladin class? How do you plan to change rotations, talents, etc?
A. All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:

    * An instant mana-free heal: Word of Glory
    * A buff to increase holy damage done: Inquisition
    * A massive physical melee attack for Retribution paladins: Templar's Verdict
    * Holy Shield's duration is now extended by Holy Power
    * Divine Storm's damage is now increased by Holy Power


We also introduced several new heals for Holy Paladins including Healing Hands (an AoE heal-over-time that is applied to all players standing near the paladin), Light of Dawn (a cone heal with a 30-yard range), as well as a new heal called Divine Light, which is similar to a priest's Greater Heal, and the new instant heal mentioned above, Word of Glory.

Q: Are Protection paladins still going to refresh Divine Plea on melee hit (via a talent or trained ability)?
A. Yes.

Q: Can you give us a sneak peek at one or two of the new Retribution abilities or talents?
A. Templar's Verdict: An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt:

    * 1 Holy Power: 55% Weapon Damage
    * 2 Holy Power: 125% Weapon Damage
    * 3 Holy Power: 225% Weapon Damage


Word of Glory: Consumes all Holy Power to heal a friendly target for a specific amount per application of Holy Power (0 mana cost, 0 cooldown, instant cast).

Q: If Judgement of Wisdom is being removed from the game, are paladins getting a new Judgement so we don't all have to use Judgement of Light?
A. There will only be one Judgement spell. This spell places a single debuff on the target with the effects currently associated with Judgement of Light and Judgement of Justice. The Judgement of Wisdom effect has been retired completely.

Q: Are the improved aura talents going away? They were still present in beta.
A. If you mean talents like Improved Devotion Aura, then those are gone. We still have talents that, say, increase healing on targets of your auras. Improved Concentration Aura still exists. In genera, though, you shouldn't have to worry about having raid buffs of different power competing with each other.

Q. Are Protection Paladins still going to refresh Divine Plea on melee hit (via a talent or trained ability)?
A. Yes.



Palinore

Divine Storm +T10 abilities +Holy Power -- I can't wait to see what the dps increase is like.

Acree

Keep in mind, the nerfed the crap out of divine storm.  On the beta it currently does 55% weapon damage, but hits unlimited targets...It will probably hardly be used in single target fights come Cata.  I just hope the new strike will have an awesome visual to make up for it.

Vitandus

"Holy Power" AKA Faith in Warhammer Online.

This makes the Paladin more and more like the Warrior Priest, which may be my favorite class of all MMOs I have played. Hmmm....

Palinore

Ahh I didn't know they reduced the damage of DS. I haven't been reading up on any of the cata stuff really...guess I should.

Vitandus

I'm going to leave out the Exorcisms, because they aren't predictable.

Here is a 4.5 cooldown:

0s: Crusader Strike (back at 4.5)
1.5: Judgement (back at 9.5)
3.0: Holy Wrath (back at 18)
4.5: Crusader Strike (back at 9)
6.0: (Hopefully Exorcism)
7.5:
9.0: Crusader Strike (back at 13.5)
10.5: Inquisition (back at 40.5)
12.0: Judgement (back at 20)
13.5: Crusader Strike (back at 18)
15.0: (Hopefully Exorcism)
16.5:
18.0: Crusader Strike (back at 22.5)
19.5: Holy Wrath (back at 34.5)
21.0: Judgement (back at 29)
22.5: Crusader Strike (back at 27)
24.0: Templar's Verdict
25.5:
27.0: Crusader Strike (back at 31.5)
28.5:
29.0: Judgement (back at 37)

Here is a 4.2 cooldown:

0s: Crusader Strike (back at 4.2)
1.5: Judgement (back at 9.5)
3.0: Holy Wrath (back at 18)
4.5: Crusader Strike (back at 8.7)
6.0: (Hopefully Exorcism)
7.5:
8.7: Crusader Strike (back at 12.9)
10.2: Inquisition (back 40.2)
11.7: Judgement (back at 19.7)
13.2: Crusader Strike (back at 17.4)
15.7: (Hopefully Exorcism)
17.2:
17.4 : Crusader Strike (back at 21.6)
18.9: Holy Wrath (back at 33.9)
20.4: Judgement (back at 28.4)
21.9: Crusader Strike (back at 26.3)
23.4: Templar's Verdict

Like Snozberries, I did that math quickly so I may have screwed up somewhere, but assuming I did not, your hardest hitting ability is available 0.6 sec earlier. Not a huge dps increase overtime, but probably comparable to an equivalent amount of crit rating (given that this is not the only haste benefit).