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Upcoming changes in 3.1 for Paladins

Started by Vitandus, Sat, 2009-02-07 : 19:49

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Vitandus

    * Blessing of Kings – this spell is now a base ability trainable by all paladins.
    * Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn't drop when going from Naxxramas to later tiers of content.
    * Shield of the Templar now causes your Avenger's Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger's Shield, and Shield of the Righteousness.
    * Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
    * Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
    * Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.

Acree

Very exciting changes I think.

I'm wondering if the base line Kings will be the full 10%, or will it be the 2%, and you will have to spec to make it better.


-Mark

wildcard

Quote from: Acree on Sat, 2009-02-07 : 20:29
Very exciting changes I think.

I'm wondering if the base line Kings will be the full 10%, or will it be the 2%, and you will have to spec to make it better.

The latter makes sense.  I'd expect a 2 point talent increasing to 5%/10%.
Play like ya got a pair.



Acree

Probably, but where will that fall in the tree?

And what would be the 5 pt talent to replace at the top of the tree?

Curiouser, and curiouser.


-Mark

wildcard

Looking at the other changes...

* Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.

My guess would be it would go into one of these ranks somewhere replacing the reduced points.
Play like ya got a pair.



Ethics

Quote from: wildcard on Sun, 2009-02-08 : 00:06
Looking at the other changes...

* Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.

My guess would be it would go into one of these ranks somewhere replacing the reduced points.


or maybe they will drop divine storm down in the tree and give us a really good bottom talent

Mike

#6
* Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn't drop when going from Naxxramas to later tiers of content.

um, where the hell did these come from?  And where can I find the equally super OP Warrior version of these? Paladins are already trying to compete with Mages and I thought it was okay because they were facing all kinds of undead/demon shit, but it's fucking crazy if they end up being able to keep up the inflated dps they're doing.  I'm might just have to switch back to my Mage so I can hit 3 buttons and top the meters too.

Vitandus

QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.

wildcard

Quote from: Kellanon on Sun, 2009-02-08 : 12:36
QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.

The whole "pure DPS classes" comment isn't a valid argument anymore, since for the most part, Hybrid classes are doing more damage than most of the pures - ie Shadow Priest, Paladin, DK > Rogue, Hunter, Lock, etc.
Play like ya got a pair.



Ethics

Quote from: wildcard on Sun, 2009-02-08 : 15:23
Quote from: Kellanon on Sun, 2009-02-08 : 12:36
QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.

The whole "pure DPS classes" comment isn't a valid argument anymore, since for the most part, Hybrid classes are doing more damage than most of the pures - ie Shadow Priest, Paladin, DK > Rogue, Hunter, Lock, etc.

good rogues and hunters in good gear buttfuck pallys and dks in damage.

Acree

I've seen your Karofiend pull out obscene damage with his pally.  But not nearly as crazy as the Shadow Priest Klarth! 

I'd love to run with more Rogues/Hunters to see how things turn out.

I hope they rebuff hunters though.


-Mark

wildcard

Quote from: tulion on Sun, 2009-02-08 : 15:32
Quote from: wildcard on Sun, 2009-02-08 : 15:23
Quote from: Kellanon on Sun, 2009-02-08 : 12:36
QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.

The whole "pure DPS classes" comment isn't a valid argument anymore, since for the most part, Hybrid classes are doing more damage than most of the pures - ie Shadow Priest, Paladin, DK > Rogue, Hunter, Lock, etc.

good rogues and hunters in good gear buttfuck pallys and dks in damage.

The only hunters "buttfucking" Pallies and DKs in damage are Survival, with everything being best in slot haste gear.  So it takes a pure DPS class to have the best geat possible to outdamage Pallies and DKs in basic 10man badge/raid gear.  That's not right.  Given equal skill, no hybrid class should greatly outDPS a pure DPS class.  I don't have a problem if the DPS is comparable, but the pure classes should have an edge since that's ALL THEY BRING TO THE TABLE.
Play like ya got a pair.



Vitandus

I agree -

Hunters should be the best single target ranged DPS class.
Mages should be the best multiple target ranged DPS class.
Rogues should be the best melee DPS class.
Warlocks should be the highest damage to threat DPS class.

Ethics

Quote from: wildcard on Sun, 2009-02-08 : 18:50
Quote from: tulion on Sun, 2009-02-08 : 15:32
Quote from: wildcard on Sun, 2009-02-08 : 15:23
Quote from: Kellanon on Sun, 2009-02-08 : 12:36
QQ more.  :whackit:

Seriously, outside of undead content, Paladin damage is not that insane (e.g. Hyjaal and Zul'Aman). Run with a Shadow priest (not one of the pure DPS classes) and it would make you cry.

The whole "pure DPS classes" comment isn't a valid argument anymore, since for the most part, Hybrid classes are doing more damage than most of the pures - ie Shadow Priest, Paladin, DK > Rogue, Hunter, Lock, etc.


fleet on bronzebeard is a hunter and is quite possibly the highest dps output on the server.

good rogues and hunters in good gear buttfuck pallys and dks in damage.

The only hunters "buttfucking" Pallies and DKs in damage are Survival, with everything being best in slot haste gear.  So it takes a pure DPS class to have the best geat possible to outdamage Pallies and DKs in basic 10man badge/raid gear.  That's not right.  Given equal skill, no hybrid class should greatly outDPS a pure DPS class.  I don't have a problem if the DPS is comparable, but the pure classes should have an edge since that's ALL THEY BRING TO THE TABLE.

Vitandus

Updated:

  • Auras will now persist through death.
  • Blessing of Kings is now trainable at level 20. Removed from talent trees.
Talents
Protection
  • New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
  • Sacred Duty (Protection) rank 1 now increases Stamina by 4%.
Retribution
  • Benediction (Retribution) now affects Hand of Reckoning.
  • Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
  • Repentance no longer resets the Paladin's melee swing timer.
  • Righteous Vengeance reduced to 3 ranks for 10/20/30%.