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Changes in 2.4.2

Started by Vitandus, Fri, 2008-04-25 : 13:58

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Vitandus

Hunters:

Scare Beast will now be an instant cast, have increased range - and the killer - will work on druids in beast form.

Paladins:

Seal of the Crusader now increases Crusader Strike damage by 40%. Yes, please.

Warlocks:

"Drain Soul: Channeling of this spell will now always stop when a player target dies." Nice. About time they fixed this.

Professions:

All 23-hour profession cooldowns are now 20-hour cooldowns.
All 4-day cooldowns are now 3 days, 20 hours.
Void shatters are instant.
This should increase supply thereby decreasing cost. However, since WoW'e economic model is even more illogical than the RL, who knows.



Kriechentod

Why the tiny reductions in cooldowns? Only thing I can come up with is they are compensating for cooldowns that fall over Tuesday downtimes which are not counted, otherwise it doesn't make sense.

I am still gonna be waiting for the cooldown to expire be it 4 days or 3 days 20 hours.

Odd

wildcard

I wanna know why something I can only do once a day still has a 25 second cast time.
Play like ya got a pair.



Jezelyne

Quote from: wildcard on Tue, 2008-05-20 : 23:54
I wanna know why something I can only do once a day still has a 25 second cast time.

There's a dirty joke in there somewhere, waiting to come out.   ;D

Capuloclavo

And here it is!

I want to do something with my wife 25 times a day, but she complains it has an instant cast time...
Roll the Fucking Bones.