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Cataclysm

Started by Vitandus, Sat, 2009-08-15 : 01:13

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Vitandus

Archaeology as a secondary profession?
Heroic Deadmines and Shadowfang Keep?
Battlegrounds with rated team play?
Guild leveling system and achievements?
Path of the Titans?



Vitandus

Shadowmourne - Legendary Axe.

Just so everyone knows - dibs.

Vitandus

Archaeology
Secondary profession (like cooking)
The profession will let you collect Artifacts throughout the world.
It will be used to unlock Paths of the Titan. (Character progression, more about it tomorrow)
It will also give you unique rewards like vanity pets, instant travel to a dungeon, titles, unique recipes for other professions, etc ...

Reforging
Reforging is another way to customize your gear.
It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.

Professions
Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
Gathering should be a little more fun.
Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
Fishing will also have some big changes, no details yet but it's going to be more fun.

Itemization
Mana/5 sec is gone. Spirit now regenerates mana.
All healers will get a Meditation like skill. (In combat regeneration)
Mages and Warlocks won't have to deal with Spirit on their gear anymore.
Spell Power is also gone. Intellect now provides mana AND Spell Power
Hunters and Enhancement Shamans won't have to worry about intellect anymore
Attack Power is also gone.
Agility now provides 2 AP for rogues, hunters, shaman, and druids. Plate-wearers won't steal your gear anymore!
Defense is gone. No more juggling around the cap. Tanks will receive the needed anti crit from talents (Survival of the Fittest)
Armor Penetration is gone. It was too confusing and is now replaced with a mastery.
Mastery makes you better at what you do. (more on this later)
Haste now increases rate which you gain energy, runes, rage, and focus.
Talents for Enhancement and Retribution will make this work.
Block value goes away. A block mitigates a percentage of damage. It is now a real mitigation stat.
With No Defense, Spell Power, Attack Power = more Stamina for all.

Legendary Item
Shadowmourne - Legendary Axe.

Goblins
Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
Time is money - Cash in on a 1% increase to attack and casting speed.
Best Deals Anywhere - Best possible gold discount, regardless of reputation.
Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
Goblins can be all classes except Paladin or Druids

Worgens
Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
Viciousness - Increase damage by 1%.
Abberation - Reduced duration on Curses and Diseases used against you by 15%.
Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
Worgens can be all classes except Paladins or Shamans

Worgen Form
The Worgen Form is cosmetic only
out of combat you can pick between Human or Worgen.
In combat you will be a worgen.

Death Knight
Druid
Hunter
Hunter's mana is GONE!!!
Hunters now use focus, no longer care about intellect or mana regen.
Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
A shot costs 30 to 60 focus.
Hunters will have fewer cooldowns on abilities
Ammos will become an item, not a consumable.

Mage
Paladin
Priest
Rogue
Shaman
Warlock
Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
You get three shards per fight, they will regen very quickly out of combat.
It will be possible to get more for long fights or mistakes through Drain Soul.
Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
Empowered Searing Pain : Next 3 Searing Pains crit
Empowered Summon Demon : Instant Cast
Empowered Soulfire : Instant Cast
Empowered Fear : Instant Cast
Empowered Death Coil : Longer Horror, more healing received.
They are only used in combat, summons or demons won't use your shards.

Warrior

Ian

# A new guild advancement system  will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass ressurection.

epic shit is epic.

Turducken

#49
Hunters getting focus is pretty epic, but that will probably make itemization for Enhancement Shaman iffy again.

Oh and "The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed." lol

nvm about the Enhancement Shaman thing, they will probably give Enhancement a talent that increases their intellect or something. I'm more interested in this whole "talent tree revamp" now with the changes in stats and stuff.

wildcard

Quote from: Turducken on Fri, 2009-08-21 : 22:54
Hunters getting focus is pretty epic, but that will probably make itemization for Enhancement Shaman iffy again.

From the sound of it, Enhancement is going to use Focus as well.
Play like ya got a pair.




Raikoh

Goblin Rogue is gonna be fun to try...now the horde has there own ankle biting rogues to pester teh alliance with ;D

From watching the trailer and wat i read so far this new patch is truly gonna be epic for every1. All of our QQ's of runing through vanilla is now mostly gone, plus the world as we see it is gonna be much more different and unusually. im kinda lookin forward to running and exploring this new look on old content...not to mention having a shot at dealing with Deathwing himself.


Vitandus


wildcard

Play like ya got a pair.



Vitandus

At least Rraagg is an Orc.

Acree

How the fuck can it be both a dk and a hunter weapon?  How would you itemize that?  And why give a legendary 2h to only dk's, and not warriors, and paladins too? 

Vitandus

You have a legendary weapon open to you already.

Mouse:
Rated Battlegrounds will be an alternative way to get arena points.
Each week, one of the BG will be the Rated Battleground of the week. Winning in this battleground will improve your rating and give you points. Losing will not lower your rating.
New PvP titles will be added, as your rating progress you will unlock higher titles. If you earned a PvP title you will keep it.
When a Battleground is rated for the week, its normal non-rated version will still be available.
The amount of Arena Points will be limited to prevent grinding.
You will also earn guild level by playing these rated battlegrounds with your guildmates.

Vitandus

Wat is happening here is the birth of new guild incentives with the newness that is Cataclysm:

Guild experience is earned through multiple ways, players leveling, killing bosses, leveling professions, PvP victories, reputations.
Each guild level rewards you with one talent point, these talents affect the whole guild. The top 20 earners of the guild will contribute to the guild experience for the day.
Some of the guild talents will allow you to remove reagent costs from spell, get increased gold drops, summon your entire raid, rez your entire raid after a wipe, automatically transfer a % of gold dropped by bosses to the guild bank. Guild talents can be reset.
Once your guild reached level 20, the guild experience becomes a currency and let you buy things like mounts, professions plans, banners, potions, rare reagents and guild talent respecs.
Anyone can learn a guild profession recipe, if you leave the guild after learning it you will loose the recipe and it will be transferred back to the guild bank. Guild heirlooms also work the same way and are bound to the guild.

Guild Interface
Guilds will have their own achievements, some of the old achievements might be converted to guild achievements. Some of the achievements are building a legendary item, maxing out every profession, etc ...
A guild news feed will be added, it will shows boss kills, items looted, it will come with different filters to let you find specific information.
You can now check the professions of every members of your guild and check their recipes list to see if they can create an item.
You will also be able to invite other guilds to your guild events through the in-game calendar.